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Threadstatus Knights Province - Terrain textures for Alpha 7 (read last post!)  [Seite:1 2 3 ]
Erstellt von Krom am 09.01.2016 - 15:49
im Forum Off Topic - Strategiespiele
50/10711 Zum letzten Beitrag 19.08.2016 - 17:37
von StarGazer
Threadstatus  Threadstatus Icon Spiel-Start CD-Problem TSK
Erstellt von ThomasE am 11.06.2016 - 22:32
im Forum Knights and Merchants - Supportforum
11/2370 Zum letzten Beitrag 16.06.2016 - 23:39
von Die 9000
Threadstatus Neu K&M Unboxing video
Erstellt von Alanbach am 19.01.2016 - 18:30
im Forum Knights and Merchants - Allgemeine Diskussionen
3/5017 Zum letzten Beitrag 01.05.2016 - 11:48
von Freakazoid
Threadstatus kam tsk gefunden
Erstellt von Landi am 12.01.2016 - 14:55
im Forum Knights and Merchants - Allgemeine Diskussionen
3/1558 Zum letzten Beitrag 16.01.2016 - 17:40
von The Knight
Threadstatus Kampagne in KaM Remake einfügen
Erstellt von F481 am 24.12.2015 - 15:30
im Forum Knights and Merchants - Supportforum
2/2200 Zum letzten Beitrag 25.12.2015 - 17:05
von The Knight

KaM Remake » KaM Remake Entwickler Interview
KaM Remake

KaM Remake Entwickler Interview


08.05.2015 - 16:36 • The KnightKeine KommentareNews empfehlen

Der User "Dark Lord" vom englischen Forum hat mit dem Remake-Team ein Interview geführt. Es ist nur in englisch verfügbar aber leicht zu verstehen. U. a. geht "Dark Lord" auf die noch fehlenden TPR-Features ein, für Insider ist aber sonst nichts Neues dabei.
Wer interessiert ist, kann das Interview in der Quellenangabe lesen.

Quelle: Interview

KaM Remake » Neue Remake Release verfügbar r6720
KaM Remake

Neue Remake Release verfügbar r6720


09.12.2014 - 18:56 • The Knight2 KommentareNews empfehlen

Nach ganzen 5 Testversionen ist die neue Build des Remakes nun erhältlich. Es gibt diesmal eine kleine Änderung und zwar beim Namen. Es ist keine Demoversion mehr, sondern ein vollständiges Spiel, weswegen auch die Bezeichnung "Demo" weg fällt.
Neben unzähligen Multiplayer-Neuerungen gibt es auch allerhand neue Maps für Singleplayer, u. a. zwei vollständige Kampagnen und etliche Einzelkarten.
Dazu melden die Programmierer folgende Änderungen:

Features

- Standalone AI significantly improved: now a worthy opponent for moderately skilled players in singleplayer and multiplayer (the screenshot above is a village built by the standalone AI)
- Unicode support (for Chinese, Japanese and Korean alphabets)
- File transfers in multiplayer lobby (maps and saves)
- “Return to lobby” in multiplayer (for rehosting or replacing players who quit)
- Spectators in multiplayer
- New languages: Korean, Serbian and Slovenian
- Two new singleplayer campaigns An Empire Destroyed (by Dicsoupcan) and On Foreign Lands (by Grayter)
- Many new singleplayer and multiplayer maps

Verbesserungen

- Rally point for the barracks (right click)
- Network system messages are translated
- More accurate unit selection
- LAN servers are now automatically detected
- More dynamic scripts commands
- Improved performance

Quelle: Download

KaM Remake » Remake Betaversion für das Winter Tournament
KaM Remake

Remake Betaversion für das Winter Tournament


14.02.2014 - 15:45 • The KnightKeine KommentareNews empfehlen

Für das Winter Tournament auf der englischen KaM Fanpage gibt es eine Beta des Remakes (Build 6157). Dabei handelt es sich aber nicht um eine neue Demo, sondern um eine reine Testversion. Mittlerweile ist das Remake deutlich fortgeschritten, wer die neue Features, wie z. B. Sammelpunkt der Kaserne, Missionskripte und Multiplayer austesten möchte, kann sich die Demo im englischen Forum ziehen (Link siehe Quelle).

Quelle: Download Betaversion (270 MB)

Knights and Merchants 2 » Alpha-Demo Download wieder online
Knights and Merchants 2

Alpha-Demo Download wieder online


24.01.2014 - 23:17 • The KnightKeine KommentareNews empfehlen

Leider war lange Zeit die Tech Demo von KaM2 auf fast allen Mirrors offline. Damit sie für die Ewigkeit erhalten bleibt, habe ich sie hochgeladen. Zu finden wie immer im Downloadarchiv.


The Peasants Rebellion » Patch 1.6 fertig!
The Peasants Rebellion

Patch 1.6 fertig!


24.10.2013 - 14:13 • The Knight6 KommentareNews empfehlen

Das lange, lange, lange, lange Warten ist nun vorüber! Der endgültige Patch 1.6 für das "alte" Knights and Merchants: TPR ist vor wenigen Tagen released wurden und kann gezogen werden. Eine komplette Anleitung und Patch Notes befindet sich im Setup. Wer anstatt des Remakes immer noch die ur-Version des Spiels bevorzugt, sollte den Patch installieren. Er beinhaltet nochmals eine Unmenge an Verbesserungen, die es damals nicht in SR2 1.58 geschafft haben. OK

Ein Auszug aus der englischen Readme gibt's schon mal hier:

General Improvements

Revised statistics screen, now includes all buildings and occupants
Added missing songs from “The Shattered Kingdom” back into the game
Added most of the songs from the 2012 edition into the game
Game music player now says “Track” before track number
Music player now starts with track number 1 instead of 0
Publisher video promoting TopWare Interactive added
The fisherman now uses unique greeting and death sounds
Sound effects have been added to the catapult and the ballista
The rebel, rogue, vagabond and warrior now use their own sound files to allow replacement
Improved sound effect and music quality
The rebel now has unique sound files (Hungarian, Russian)
The rogue now has unique sound files (English, Dutch, Hungarian, Russian)
The vagabond now has unique sound files (Hungarian, Russian)
The warrior now has unique sound files (English, Dutch, Hungarian, Russian)
Added a general horse scream battle sound effect that was missing (French, Polish, Russian)
The Shattered Kingdom campaign added to the game (Russian)
Removed some Barbarian sound effects that were duplicates of the Sword Fighter, added unique DEATH sounds and renamed an ATTACK sound to a BATTLE sound (English, Dutch)
Z and Y are no longer reversed when writing messages in multiplayer (Dutch, Hungarian, Russian)
Improved the game logo intro video (Russian)
Improved the quality of The Shattered Kingdom campaign intro video (Hungarian)
Added a missing sound effect to the knight (French)
The game font files are now based on the Windows-1250 character set (Hungarian, Polish)
The game font files are now based on the Windows-1251 character set (Russian)
The game font files are now based on the Windows-1252 character set (English, Dutch, French, German)

General Fixes

The siege workshop and the town hall can no longer be built on top of trees
Building a fisherman's now unlocks the fisherman in the statistics menu
Building a siege workshop now unlocks the carpenter in the statistics menu
The AI will now properly take all wares to its storehouses
Sound effects for the crossbowman now work properly (French)
The rebel now uses the sound effects of the lance carrier (English, Dutch, French, German, Polish)
The rogue now uses the sound effects of the bowman (French, German, Polish)
The changes made in the 1.53 patch are now carried over properly (Polish)
Removed English barbarian sound effects (Russian)
The correct soldier hotkeys are now reported by the game (English)
The briefings for mission 6 and mission 8 of The Shattered Kingdom campaign have been corrected (English)
The message in the fourth mission of The Peasants Rebellion campaign is now correct (English)

General Changes

Scout line of sight is now back at 9 squares
The fisherman's now gets unlocked after you build a sawmill
The briefing font file line height has been decreased to allow for longer texts
Relocated the fisherman in the schoolhouse between carpenter and farmer
Game music tracks have been reorganized according to The Shattered Kingdom with the new tracks added thereafter
In-game message strings have been reorganized to make it easier to keep track of the messages
Two colors changed in the menu palette, necessary to make it possible to add the Russian game logo
All mentions of ZuXXeZ Entertainment and the local publisher have been changed to TopWare Interactive
The crossbowman sound files are now read from a folder called “crossbowman”
The mission briefings are now read from a folder called “briefings”
Soldier command hotkeys changed (Dutch, Hungarian, Russian)

Graphical Changes

Iron mine icon now has blue pickaxes to match the color of the ore
The militia parchment now uses the official graphic with two sword icons
The in-game menu graphics are now of a higher quality when playing in 1280x960 or 1280x1024
Allow repair/disallow repair icons will no longer bump one pixel when clicked

Text Changes

General


Roll-over messages and short tool tips are no longer ended with a full stop
Game credits have been cleaned up, hopefully making more sense now
Multiplayer starting properties now use the values of “Storehouse”, “Storehouse and Troops” and “Troops and Buildings”
Single mission mode is now consistently called single mission mode and not single map mode
The resolution button at the main menu screen no longer separately mentions that it is for the resolution in the game
The map size for the single mission “Snow and Sand” is now properly reported as 160x128
The music player is no longer called a CD player, but simply a music player
Added text strings for all the new songs into the game files

German

The Peasants Rebellion campaign messages rewritten

General

You now start off with fish in all missions where you are allowed to build a fisherman's; other food amounts have been reduced to take this into account
The AI now also starts off with fish in his storehouse in missions where this is applicable
Fixed several instances of areas in maps that were inaccessible yet you were able to click on them
A lot of general mapping errors like misplaced roads and buildings, and stone traces have been fixed
You are no longer allowed to build fishermen's in missions with no accessible water
Decreased the defense radii of several enemies in multiple missions
Maps where the AI left some buildings unprotected have been fixed
In some missions the AI had too high defense radii and as such they would get ways too aggressive if you expanded your camp; this has been fixed
Missions where the enemy doesn't have watch towers now have a limit on how many recruits the enemy may have
The AI is now capable of properly handling all different types of soldiers he may create in a certain mission
The AI soldier placements should no longer overlap each other and have been generally improved
Road systems of AI players have been improved in missions where enemy serfs usually get jammed in front of the storehouse
Some missions have had additional inns placed for the AI to prevent starvation
A lot of defense positions have been added for the AI in missions where they generally had too few
Missions where the AI doesn't attack now have a maximum limit on the amount of soldiers the enemy may deploy
Added aquatic animals to lakes that used to be empty
Allied towns are now always visible from the start

Town Tutorial


The tutorial is now a lot more thorough and takes you through building all of the available buildings
You now start off with 700 gold like you did before Service Release 2
You are no longer allowed to build stables, watchtowers, gold mines, coal mines or iron mines
Some units that were misplaced in Service Release 2 have been fixed

Battle Tutorial

Each message is now sent after you have completed your previously assigned task

The Shattered Kingdom


The fisherman's is now unlocked in the second mission
The town hall is now unlocked in the ninth mission
The siege workshop is now unlocked in the eleventh mission
Mission 2 has had a misplaced scout defense position fixed
Mission 3 has had a bug fixed which could cause the enemy attack to get delayed
Mission 5 now allows building of barracks
Mission 5 has had a bug fixed where the purple team soldiers wouldn't return to their base after an attack
Mission 5 has had some additional coal added to the blue team
Mission 5 now requires you to defeat all enemies and soldiers in order to win
Mission 6 has had a bug fixed where some enemy soldiers would on occasion refuse to attack
Mission 7 has been fixed so that the enemy attacks are of the same size as they were in the original game
Mission 7 has had a bug fixed where some enemy watchtowers would on occasion end up being unoccupied
Mission 7 has had a bug fixed where your ally would have trouble attacking enemy buildings
Mission 7 now also requires you to defeat all soldiers in order to win
Mission 7 no longer allows you to build watchtowers; this is because the briefing of mission 8 says that the technology to build watchtowers has been discovered
Mission 8 now has the proper amount of barbarians attacking you at the start, just like in the original game
Mission 8 has had useless barbarians that would never attack you and just starve removed
Mission 8 has had a butcher's and a tannery added to the northern enemy
Mission 9 has had the defending positions of the enemy soldiers completely redone
Mission 9 now has the enemy starting off with more powerful soldiers; this is to prevent the mission from being winnable with ease using only the soldiers you have at start
Mission 9 has had a bug fixed which lead to the fact that the enemy would rarely or never attack
Mission 9 has had one weapons smithy replaced by a weapons workshop
Mission 9 has had some fields added to enemy farms that previously had none
Mission 9 had a farm without fields that has been replaced by a weapons workshop
Mission 9 has had a bug fixed where a bakery wouldn't appear due to uneven terrain
Mission 11 now requires you to defeat all enemies and their soldiers in order to win
Mission 11 now has the southern enemy working like before as in they will attempt to cut down the stone deposit eventually leading to a very quick path into their camp
Mission 12 now requires you to defeat all enemies and their soldiers in order to win
Mission 12 has had a farm fixed that previously wouldn't appear due to uneven terrain
Mission 12 now has the northern enemy playing more aggressively
Mission 14 has had a defense position corrected that previously had the enemies facing in the wrong direction
Mission 15 has had the gold mines of the northeastern enemy fixed so that they can produce more gold
Mission 15 has had a misplaced armory workshop fixed so that it will actually appear
Mission 15 now has the build-up enemy playing in a smarter fashion
Mission 15 now has a more aggressive northeastern enemy
Mission 15 now requires you to defeat all enemies and their soldiers in order to win
Mission 16 has had the defending positions of the enemy soldiers completely redone
Mission 16 has had some misplaced iron mines fixed
Mission 16 has had a weapons smithy fixed that previously wouldn't appear due to unsuitable terrain
Mission 16 has had more coal and iron added to the middle teams in order to increase difficulty
Mission 16 now has the two teams in the middle playing more aggressively
Mission 20 now has the proper amount of soldiers attacking you at the start
Mission 20 has had the defense positions of the northernmost enemy redone

The Peasants Rebellion

The AI will now properly attack you in all missions where he is supposed to do so
Mission 1 has had your second storehouse fixed so that it will actually appear
Mission 3 no longer allows building of watchtowers
Mission 3 now has proper defeat conditions
Mission 3 no longer has your enemies allied with your ally and vice versa
Mission 4 now has your ally allied with you properly
Mission 4 has had soldiers added to your ally that you have to protect
Mission 4 has had the iron wares in your second storehouse replaced with wares you can actually use
Mission 4 now has more stone available in the deposit near your camp
Mission 4 now also requires you to retain the economic buildings of the northeastern player
Mission 5 has had a bug fixed where the green player wasn't green on the mini-map
Mission 5 no longer has your enemies allied with your ally and vice versa
Mission 6 has had the defense positions of the brown enemy redone
Mission 6 now has you starting off with slightly more food
Mission 6 now has the dark green enemy starting off with more iron
Mission 6 now requires you to defeat all enemies and their soldiers in order to win
Mission 7 now has the yellow team attacking you at the start also represented by yellow on the mini-map
Mission 7 has had an iron vein mountain altered so that an iron mine can be built onto it
Mission 7 now has more gold added to your enemies
Mission 7 now has all enemies properly allied with each other
Mission 7 now requires you to defeat all enemies and their soldiers in order to win
Mission 9 no longer allows you to build iron mines since there is no iron
Mission 9 has had a bug fixed in the color of the northern purple team which caused their flags to flash on occasion
Mission 9 now has your enemies starting off with more gold and iron
Mission 9 now has you allied with the team owning the burning storehouse
Mission 9 no longer has your enemies allied with your ally and vice versa
Mission 10 has had a bug fixed in the color of the northern purple team which caused their flags to flash on occasion
Mission 10 has had an iron vein mountain altered so that an iron mine can be built onto it
Mission 10 has had a gold vein mountain altered so that a gold mine can be built onto it
Mission 10 now has the yellow team attacking you with the proper amount of soldiers
Mission 10 has had more gold and iron added to your enemies
Mission 10 has had a woodcutter's and a sawmill added to your ally so that he can keep on producing soldiers
Mission 10 has had the size of the coal field by your ally reduced so that it is no longer partly covered by ploughed fields
Mission 10 now has all enemies properly allied with each other
Mission 10 no longer has your ally allied with the green team
Mission 10 now has the yellow team attacking you at start properly yellow on the mini-map
Mission 10 now requires you to defeat all enemies and their soldiers in order to win
Mission 11 now only requires you to defeat the soldiers at the end in order to win
Mission 12 has had the amount of soldiers the blue team had at start reduced; they had more by mistake
Mission 12 has had the iron ore and coal in their storehouse replaced by iron armament they can actually use
Mission 12 has had a stable added to the eastern team
Mission 12 now requires you to defeat all enemies and their soldiers in order to win
Mission 12 has had more iron and gold added to your enemies
Mission 12 now has all enemy teams are now properly allied with each other
Mission 13 now has all soldiers starting the map with full condition
Mission 13 has had your siege equipment replaced by crossbowmen
Mission 14 now has two messages that will get sent to you during the game
Mission 14 now actually requires you to defeat all enemies to win; soldiers are not required due to engine limitations
Mission 14 has had iron armament added to the eastern grey team
Mission 14 now has you starting off with slightly more resources
Mission 14 has had more gold added to your enemies

Multiplayer Missions

Mission 4 has had one iron vein mountain altered to allow better placement of iron mines
Mission 7 now pre-allows building of siege workshops and town halls

Single Missions

Mission 1 now actually requires you to defeat all enemies to win; soldiers are not required due to engine limitations
Mission 1 can now actually be lost
Mission 3 now actually requires you to defeat all enemies to win; soldiers are not required due to engine limitations
Mission 3 can now actually be lost
Mission 4 has had one iron vein mountain altered to allow better placement of iron mines
Mission 5 now actually requires you to defeat all enemies to win; soldiers are not required due to engine limitations
Mission 5 can now actually be lost
Mission 7 has had two woodcutter's removed that an enemy team had by mistake

Miscellaneous Changes

The game manual has been updated to correct errors and make information up to date


Quelle: Download

KaM Remake » Dynamische Skripte Demo erschienen
KaM Remake

Dynamische Skripte Demo erschienen


23.06.2013 - 13:31 • The KnightKeine KommentareNews empfehlen

Viele neue Features erwarten euch in der heute veröffentlichten neuen Release vom Remake.
Wichtigste Neuerung wie bereits gelesen sind dynamsiche Skripte für Single- und Multiplayer Missionen. Zudem gibt es eine neue Kampagne "Die Föderation von Neryn", diese besteht aus 10 Missionen. Balancing der KI und Truppen wurde verbessert und viele weitere Änderungen im Bereich des Multiplayers.

Wer das Remake spielt, wird nun eine Veränderung beim Start seiner Mission merken, nämlich Wirtshaus und Schule sind nun von Anfang an freigeschalten. Das Team begründet dies mit einem flüssigeren Ablauf des Starts, dieser soll damit nicht mehr so "langweilig" sein.

Das Spiel macht in dem nun erreichten Status noch mehr Spaß und spielt sich flüssiger als das alte TPR. Zudem ist die KI nicht mehr so übermächtig, wie in den bisherigen Releases. Wer also immer noch das alte TPR spielt, sollte spätestens jetzt umsteigen. Zwinkern

Den vollen Download, sowie das Update findet ihr auf der Homepage.

Quelle: Download @ Homepage

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